Future Media Art Lab Professor : Jinwan Park
In alignment with the rapidly evolving media landscape, this research laboratory pursues the application of future-oriented emerging technologies to explore innovative modes of artistic expression, ultimately aiming to generate commercially viable outcomes. By narrowing the gap between students of art and engineering, the laboratory provides opportunities that range from foundational programming education to the utilization of state-of-the-art technologies. Through this interdisciplinary approach, participants are able to produce novel forms of content that transcend previous experiences. Furthermore, the outcomes of these creative endeavors may be developed into scholarly publications, thereby elevating both the academic and artistic value of the work.
Generative Media Art Lab Professor : Sanglim Han
GMA Lab explores how technology can expand aesthetic expression and shape cultural experience. We create generative media artworks that transform data into sensory and spatial experiences, while critically examining the role of technology in contemporary society. Our practice connects artistic experimentation with theoretical inquiry, integrating perspectives from art, philosophy, and engineering. Our lab brings together artists, researchers, designers, and technologists to collaborate on both creative production and academic research. We work with emerging technologies to develop new artistic expressions and conduct interdisciplinary studies. Through this integrated approach, members engage in practice-based research that connects artistic vision and technical implementation, simultaneously advancing creative production and scholarly inquiry.
Intelligent Information Processing Lab Professor : Youngbin Kim
The Intelligent Information Processing Lab (IIPL) at Chung-Ang University advances natural language processing (NLP), large language models (LLMs), and multimodal AI, with a focus on building trustworthy and resource-efficient intelligent systems. Our research explores language understanding, generation, and reasoning across diverse languages, alongside vision–language learning that connects textual and visual information. We investigate how these models reason and use evidence, developing evaluation frameworks and methods to mitigate hallucinations, bias, and safety risks. We also develop LLM-based agents that integrate information retrieval, multi-step reasoning, and evidence verification for knowledge-intensive tasks. Building on our expertise in low-resource learning, we design data augmentation, model compression, and efficient training and inference methods to address limitations in data and computational resources. Through these efforts, we aim to improve both the capabilities and reliability of AI systems while making them more practical and accessible in real-world settings.
Perceptual AI Lab Professor : Chanho Eom
In Perceptual Artificial Intelligence Lab, we explore ways to enable machines to imitate the capabilities of the human visual system, allowing them to perceive the world in a human manner. We are actively involved in advancing state-of-the-art AI technologies, encompassing intelligent surveillance systems, content generation systems, autonomous driving, and more. We aim to create a better world for humanity through these technologies.
Immersive Reality and Integrated Systems Lab Professor : Hakgu Kim
The Immersive Reality and Integrated Systems Lab (IRIS Lab) at Chung-Ang University focuses on developing human-centered intelligent systems that connect generative AI with the physical and digital worlds. Its research spans reality modeling and simulation, computational cognition, and physical AI, aiming to enable intelligent systems to understand humans and their environments, perceive and reason about the real world, and interact with it.
Visual Intelligence Lab Professor : Jongwon Choi
The Visual Intelligence Lab (VILab) focuses on computer vision and machine learning, conducting cutting-edge research in deep learning–based visual information processing, anomaly detection, domain adaptation, object detection, and the use of both image and LiDAR data. The lab has published numerous papers in top-tier international conferences such as CVPR, ECCV, AAAI, and ICML, showcasing its strong research achievements. Through industry collaborations and internships, VILab actively explores real-world applications of its research while fostering students’ participation in international academic activities. Its members consistently engage in high-impact journal publications, large-scale research projects, and global partnerships. Overall, VILab pursues comprehensive research across the full spectrum of visual intelligence technologies, from fundamental theories to industrial applications.
Creative Vision and Multimedia Lab Professor : Jihyung Oh
The Creative Vision and Multimedia Lab (CMLab) conducts research on Generative Visual AI from Pixels to 4D Worlds. Our research spans five interconnected directions: pixel-level intelligence, video and motion intelligence, 3D/4D world representation, generative and agentic visual AI, and real-world AI systems. We develop methods for image and video restoration, super-resolution, deblurring, frame interpolation, and refinement of AI-generated content; temporal and motion modeling for consistent video generation and restoration; and 3D/4D scene representation using Gaussian Splatting, NeRFs, neural rendering, and physical world models. We further explore multimodal editing, compositing, personalization, controllable generation, and agentic visual systems. Ultimately, CMLab aims to bridge top-tier academic research with practical deployment through real-world visual AI and multimedia systems.
Virtual Environment Lab Professor : Youngho Chai
The Virtual Environments Lab has developed a 3D sketching system that enables design and CAD in spatial environments. The lab is conducting research titled “Spatial Behavior-Based Multi-Faceted Interaction for Wide-Area, High-Speed, and Continuous Motion Recognition,” which proposes a Proxemics-based Pervasive Interactions protocol. This protocol allows for the use of global scanning and selective combinations of multiple spatial tracking sensors to track all motions throughout an entire space.
Creative Lab Professor :
Creative Lab is a collaborative research platform exclusively for full-time master's students, dedicated to fostering interdisciplinary collaboration with diverse faculty members beyond the boundaries of individual laboratories. It supports self-directed research design through a flexible system: students are admitted via the standard application process without the prerequisite of securing an advisor in advance, and may freely select their academic advisor from the second semester onward in alignment with their academic interests. Furthermore, the laboratory facilitates high-level academic exchange and synergistic convergence by providing optimal research infrastructure—including joint academic seminars and high-performance shared servers—along with priority opportunities for Research and Teaching Assistant (RA/TA) positions.
Film & Media Production Lab Professor : Surnggahb Jahng, Kiwoong Park, Changjae Lee, Jungin Choi, Taegyum Son
The Department of Film and Video Production operates a curriculum that reflects the rapidly changing media environment—from film and digital to the era of AI. The program provides systematic education covering all stages of filmmaking, including directing, screenwriting, cinematography, editing, production, and sound. Through practical, field-oriented courses such as Film Production Workshop and Advanced Production Workshop, combined with theoretical studies in directing, genre studies, cinematographic aesthetics, and editing, the program aims to cultivate creative and skilled professionals equipped with both artistic vision and practical expertise.
Character Animation Development Lab Professor : Gyuhyun Kim
The Character Animation Development Lab produces 3D animation content and immersive media content such as AR and VR using advanced technology. We are teaching content production and directing theory in parallel, through this, we want to develop the ability to create dynamic and experimental animation, the animation that values breathing with the audience, and the animation that captures both solid narrative structure and powerful directing. The goal is to develop and foster high-quality human resources in the 3D animation field, including directors, producers, artists, and educational personnel.
3DXR Lab Professor : Wooksang Chang
The 3DXR Content Lab focuses on real-time 3D animation, next-generation game content, and VR production using Unreal Engine, integrating artistic direction with techniques such as digital lighting, motion capture, and virtual production. As part of the Immersive Media/Animation Content program, an official Unreal Academic Partner, the lab has built a strong track record, including an Unreal Dev Grant, Unreal Engine 5 Challenge awards, selection for the Unreal Creator Showcase, and official selections at the Annecy International Animation Film Festival, Animafest Zagreb, the Busan International Film Festival, and Indie-AniFest. Its goal is to cultivate creators and researchers equipped to lead the next generation of real-time animation and immersive content.
OTT Content Planning/Policy/Business Lab Professor : Heeyoung Cho
To meet the evolving demands of the 21st-century audiovisual industry, GSAIM launched the major “Film & Animation Industry Policy Making and Planning,” offering field-oriented education beyond traditional film theory and production. In 2022, it was selected by the Ministry of Culture, Sports and Tourism for the OTT Content Specialization Graduate Program and established the Research Institute for OTT Content (RIOC) to lead scholarship, education, training, and research under the new major “OTT Content Planning/Policy/Business.” Our educational focus combines industry-focused studies that nurture expertise in planning K-content IPs for global media platforms with policy-driven research that supports the growth of the content industry, cultural welfare, and a balanced media ecosystem.
Contents Producing & Character Animation Lab Professor : Takhoon Kim
The Contents Producing & Character Animation Lab studies the processes of discovering, planning, and producing animation projects through case studies. The lab also explores domestic and international distribution, licensing, product planning, sales, and animation-related marketing, covering the full process from content development to commercialization.
Film, Animation & Media Studies Lab Professor : Jaecheol Moon
The Film, Animation & Media Studies Lab has a longstanding history and tradition in film and media research in Korea. Its graduates include university professors, film critics, international film festival programmers, and award-winning documentary filmmakers. Many also work at institutions such as the Korean Film Council and the Korean Film Archive. The lab studies cinema from aesthetic, historical, technological, and philosophical perspectives, while expanding its research into sociocultural and media studies. Through interdisciplinary collaboration with animation and engineering, it also explores digital content and media art.
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