Future Media Art Lab Professor : Jinwan Park
In alignment with the rapidly evolving media landscape, this research laboratory pursues the application of future-oriented emerging technologies to explore innovative modes of artistic expression, ultimately aiming to generate commercially viable outcomes. By narrowing the gap between students of art and engineering, the laboratory provides opportunities that range from foundational programming education to the utilization of state-of-the-art technologies. Through this interdisciplinary approach, participants are able to produce novel forms of content that transcend previous experiences. Furthermore, the outcomes of these creative endeavors may be developed into scholarly publications, thereby elevating both the academic and artistic value of the work.
Generative Media Art Lab Professor : Sanglim Han
GMA Lab explores how technology can expand aesthetic expression and shape cultural experience. We create generative media artworks that transform data into sensory and spatial experiences, while critically examining the role of technology in contemporary society. Our practice connects artistic experimentation with theoretical inquiry, integrating perspectives from art, philosophy, and engineering. Our lab brings together artists, researchers, designers, and technologists to collaborate on both creative production and academic research. We work with emerging technologies to develop new artistic expressions and conduct interdisciplinary studies. Through this integrated approach, members engage in practice-based research that connects artistic vision and technical implementation, simultaneously advancing creative production and scholarly inquiry.
Intelligent Information Processing Lab Professor : Youngbin Kim
Intelligence Information Processing Lab (IIPL) employs artificial intelligence to collect and analyze data across a variety of fields, ranging from video and graphics to games, community, and natural language. Within the field of computer vision, we are applying machine learning techniques on images for object identification and detection, as well as image generation in the style of a given image. In the field of natural language processing, we are applying transformers for various tasks, such as translation and topic remodeling. We also design innovative data augmentation strategies and lightweight models through structural improvements to ensure robust performance in low-resource environments, where data and computational resources are limited.
Perceptual AI Lab Professor : Chanho Eom
In Perceptual Artificial Intelligence Lab, we explore ways to enable machines to imitate the capabilities of the human visual system, allowing them to perceive the world in a human manner. We are actively involved in advancing state-of-the-art AI technologies, encompassing intelligent surveillance systems, content generation systems, autonomous driving, and more. We aim to create a better world for humanity through these technologies.
Immersive Reality and Integrated Systems Lab Professor : Hakgu Kim
Immersive Reality & Intelligent Systems Lab (IRIS Lab) aims to transform our IMAGINATIONS into REALITY, together. We conduct research to analyze, process, create, and evaluate immersive content through cutting-edge AI technology. Our lab focuses on the following key areas:
1) 3D Content Creation for Digital Twins (Vision).
2) Multi-modal Fusion for Virtual Humans that Understand and Speak like Humans (Audio/Language)
3) Adversarial Attacks and Defenses for Crime Prevention in the Metaverse/VR World (Security)
Through the Convergence of Generative AI & Virtual Reality, we aspire to cultivate proficient individuals capable of leading the upcoming 3D VR and metaverse era.
Visual Intelligence Lab Professor : Jongwon Choi
The Visual Intelligence Lab (VILab) focuses on computer vision and machine learning, conducting cutting-edge research in deep learning–based visual information processing, anomaly detection, domain adaptation, object detection, and the use of both image and LiDAR data. The lab has published numerous papers in top-tier international conferences such as CVPR, ECCV, AAAI, and ICML, showcasing its strong research achievements. Through industry collaborations and internships, VILab actively explores real-world applications of its research while fostering students’ participation in international academic activities. Its members consistently engage in high-impact journal publications, large-scale research projects, and global partnerships. Overall, VILab pursues comprehensive research across the full spectrum of visual intelligence technologies, from fundamental theories to industrial applications.
Creative Vision and Multimedia Lab Professor : Jihyung Oh
The Creative Vision and Multimedia Lab (CMLab) focuses on three primary research areas: Low-Level Vision (LLV), 3D Vision, and Generative AI. In the LLV domain, the lab addresses a wide range of image restoration and enhancement tasks, including super-resolution, deblurring, frame interpolation, artifact removal, and moiré removal. In the 3D Vision domain, the lab extends its research to next-generation 3D/4D vision, such as novel view synthesis, high-quality rendering, and spatio-temporal reconstruction, leveraging state-of-the-art rendering techniques like Gaussian Splatting and NeRF. Additionally, in the field of Generative AI, the lab aims to pursue practical multimedia research that enables user interaction through multimodal input, editing, personalization, style transfer, and diffusion models.
Virtual Environment Lab Professor : Youngho Chai
The Virtual Environments Lab has developed a 3D sketching system that enables design and CAD in spatial environments. The lab is conducting research titled “Spatial Behavior-Based Multi-Faceted Interaction for Wide-Area, High-Speed, and Continuous Motion Recognition,” which proposes a Proxemics-based Pervasive Interactions protocol. This protocol allows for the use of global scanning and selective combinations of multiple spatial tracking sensors to track all motions throughout an entire space. As a SW Star Lab, it receives long-term support from the Ministry of Science and ICT to secure world-class software source technologies and foster top-tier talent.
Film & Media Production Lab Professor : Surnggahb Jahng, Kiwoong Park, Changjae Lee, Jungin Choi
The Department of Film and Video Production operates a curriculum that reflects the rapidly changing media environment—from film and digital to the era of AI. The program provides systematic education covering all stages of filmmaking, including directing, screenwriting, cinematography, editing, production, and sound. Through practical, field-oriented courses such as Film Production Workshop and Advanced Production Workshop, combined with theoretical studies in directing, genre studies, cinematographic aesthetics, and editing, the program aims to cultivate creative and skilled professionals equipped with both artistic vision and practical expertise.
Character Animation Lab Professor : Gyuhyun Kim
The Immersive Media/Animation Content Lab produces 3D animation content and immersive media content such as AR and VR using advanced technology. We are teaching content production and directing theory in parallel, through this, we want to develop the ability to create dynamic and experimental animation, the animation that values breathing with the audience, and the animation that captures both solid narrative structure and powerful directing. The goal is to develop and foster high-quality human resources in the 3D animation field, including directors, producers, artists, and educational personnel.
OTT Content Planning/Policy/Business Lab Professor : Heeyoung Cho
To meet the evolving demands of the 21st-century audiovisual industry, GSAIM launched the major “Film & Animation Industry Policy Making and Planning,” offering field-oriented education beyond traditional film theory and production. In 2022, it was selected by the Ministry of Culture, Sports and Tourism for the OTT Content Specialization Graduate Program and established the Research Institute for OTT Content (RIOC) to lead scholarship, education, training, and research under the new major “OTT Content Planning/ Policy/Business.” Our educational focus combines industry-focused studies that nurture expertise in planning K-content IPs for global media platforms with policy-driven research that supports the growth of the content industry, cultural welfare, and a balanced media ecosystem.
Contents Producing & Character Animation Lab Professor : Takhoon Kim
The content production lab studies the production method for each production characteristic through case-study of the overall process of discovery, planning, and animation production of animation projects. We distribute produced animations at home and abroad, study the overall process from product planning to production and sales through licensing, and take the lead in animation-related marketing.
Film, Animation & Media Studies Lab Professor : Jaecheol Moon
Film, Animation & Media Studies LAB boasts the best history and tradition in Korea. It has produced the largest number of professors at domestic and international universities, and a significant number of film critics and international film festival programmers are graduates of this major. Many graduates are active in related organizations such as the Korean Film Council and the Korea Film Archive, and are also achieving good results in the film production field, including producing award-winning documentary directors. The main research areas are aesthetic, historical, technical, and philosophical understanding of film phenomena, but film studies are being expanded to include socio-cultural and media studies. In addition, we are responding to new trends by expanding the scope of research to various areas such as digital content and media art through interdisciplinary links with animation and engineering majors.