Category | Lab | Prof. | Lab Intro | Homepage |
---|---|---|---|---|
Imaging Science | Image Processing and Intelligent System Lab | Joonki Paik | The Image and Intelligent Systems Lab is dedicated to the development of next-generation object tracking and recognition technologies, as well as digital convergence environment image restoration techniques, utilizing various image analysis and image processing methods. Its key research areas encompass image restoration and enhancement, real-time object detection and tracking systems, UAV image processing using drones, super-resolution image enhancement from low-resolution images, object depth extraction using cameras, and research on image information acquisition and reconstruction technologies. The lab collaborates with multiple companies on various projects. | https://www.ipis.cau.ac.kr/ |
Immersive Reality & Intelligent Systems Lab | Hak Gu Kim | Immersive Reality & Intelligent Systems Lab (IRIS Lab) aims to transform our IMAGINATIONS into REALITY, together. We conduct research to analyze, process, create, and evaluate immersive content through cutting-edge AI technology. Our lab focuses on the following key areas: 1) 3D Content Creation for Digital Twins (Vision). 2) Multi-modal Fusion for Virtual Humans that Understand and Speak like Humans (Audio/Language) 3) Adversarial Attacks and Defenses for Crime Prevention in the Metaverse/VR World (Security) Through the Convergence of Generative AI & Virtual Reality, we aspire to cultivate proficient individuals capable of leading the upcoming 3D VR and metaverse era. |
https://www.irislab.cau.ac.kr/ | |
Intelligent Information Processing Lab | Young Bin Kim | Intelligence Information Processing Lab (IIPL) employs artificial intelligence to collect and analyze data across a variety of fields, ranging from video and graphics to games, community, and natural language. Within the field of computer vision, we are applying machine learning techniques on images for object identification and detection, as well as image generation in the style of a given image. In the field of natural language processing, we are applying transformers for various tasks, such as translation and topic remodeling. We also conduct a study to design lightweight models through structural improvement. | https://sites.google.com/view/iiplcau/ | |
Smart Interaction & Game Technology Lab | Tae Yong Kim | Smart Interaction & Game Technology LAB is conducting research on user interface, network, AI, graphics, etc., with the goal of securing the underlying technology needed to implement the next generation of games. Recently, the main research fields are user interface and AI, and related sensors for obtaining user data, pattern recognition and machine learning for processing obtained data, and AI implementation using analyzed results are being studied. | https://cau-sigt.blogspot.com/ | |
Virtual Environments Lab | Youngho Chai | Research is being conducted on a 3D sketch sheath that simultaneously realizes design and CAD in space. Recently, it was selected as one of the top 22 star labs in Korea in SW-based fields supported by the Information and Communication Technology Promotion Center (IITP) by proposing a spatial action-based multi-faceted interaction protocol that can be used for tracking all movements through global scanning.To ensure that the interaction protocol becomes the standard for complex space interaction, the Proxemic UI scheme standard UX is identified and presented through deep learning, and a wide range of application interaction sensing, interaction, and UI/UX APIs are being studied to make it easy for related researchers to use as a standard. He has two international patents (one registered, one application) and four domestic patents (three registered, one application) for this period, and has more than 50 domestic and foreign papers. In addition, a pen-type wireless position and posture tracking system for spatial input is being developed using a camera and an intrinsic measurement unit (MEMS IMU) MARG (Magnetic, Angular Rate, Gravity) sensor. | https://blog.naver.com/velab | |
Visual Intelligence Lab | Jong-Won Choi | In Visual Intelligence Lab, we develop algorithms for image processing and visual information through the combination of computer vision technology and various machine learning techniques. Our research focuses on artificial intelligence core studies that can utilize machine learning and deep learning for unclassified data. We apply these technologies to various applications, such as animation, webtoons, movies, and improving the quality of cultural heritage digital assets, as well as research on deepfake detection. Our goal is to foster advanced researcher who can create their own architectures based on the principles behind machine learning, rather than simply running the given machine learning models. | https://www.vilab.cau.ac.kr/ | |
Creative Vision and Multimedia (CMLab) | Jihyong oh | In the Creative Vision and Multimedia Lab (CMLab), we conduct research in various computer vision, generative AI, NeRF (Neural Radiance Fields), and image/video processing technologies based on artificial intelligence and deep learning. We aim for research that can be applied in real-life scenarios and data and are actively engaged in projects related to Video Frame Interpolation, Deblurring, Super-Resolution, 3D Neural Radiance Fields (NeRF), and Generative AI. | https://cmlab.cau.ac.kr/ | |
Perceptual Artificial Intelligence Lab | Chanho Eom | In Perceptual Artificial Intelligence Lab, we explore ways to enable machines to imitate the capabilities of the human visual system, allowing them to perceive the world in a human manner. We are actively involved in advancing state-of-the-art AI technologies, encompassing intelligent surveillance systems, content generation systems, autonomous driving, and more. We aim to create a better world for humanity through these technologies. | https://pailab.cau.ac.kr/ | |
Media Art | Digital Art and Technology Applications Lab | Hyung Ki Kim | The application of advanced media technology is spreading and sharpening. Digital technology is revolutionizing the art field and life as a whole. Even in lifestyle, advanced technology is required for the concept design that humans want. So we study applications based on advanced media. Through the development of advanced media objects or environmental sculptures such as art objects, three-dimensional image reproduction systems, and kinetic media objects (robots) using the characteristics and advantages of technology It's going forward. It's a place to create high-tech media concepts to design leading media productions | https://unzi.net/ |
Future Media Art Lab | Jin Wan Park | In line with the rapidly changing media era, FMA LAB aims to produce commercial results by applying future-oriented new technologies to research new expressions of artists and applying them to works. By narrowing the distance between Art studies and Technology, FMA creates new content that has never been experienced before, giving each other the opportunity to use the latest technologies from basic training on programming to achieve the desired results. Produced works develop into papers, providing an opportunity to increase academic value in works. | http://fma.cau.ac.kr/ | |
Animation | Art of Motion & 2D Trick film Lab | Jae-woong Kim | 2D animation theory, planning, and production are studied. The narrative structure of animation stories, popular culture, planning and marketing/producing theory, the technical and aesthetic meaning of modern formative art theory and new media, the analysis and interpretation of animation images, and the academic system of culture and arts education using animation are studied. (Multi-modal Sentiment Analysis) | https://cauanimation.modoo.at/ |
Contents Producing LAB | Tak-Hoon Kim | The content production lab studies the production method for each production characteristic through case-study of the overall process of discovery, planning, and animation production of animation projects. We distribute produced animations at home and abroad, study the overall process from product planning to production and sales through licensing, and take the lead in animation-related marketing. | https://taktoon.modoo.at/ | |
Immersive Media/Animation Content Lab | Wok-Sang Jang | The Immersive Media/Animation Content Lab produces 3D animation content and immersive media content such as AR and VR using advanced technology. We are teaching content production and directing theory in parallel, through this, we want to develop the ability to create dynamic and experimental animation, the animation that values breathing with the audience, and the animation that captures both solid narrative structure and powerful directing. The goal is to develop and foster high-quality human resources in the 3D animation field, including directors, producers, artists, and educational personnel. | https://blog.naver.com/w00ksang | |
CAD Lab | Gyu-Hyun Kim | Character Animation Lab (CAD Lab) is a place to produce and research animated works based on passion and innovative research in character animation and related fields. Our laboratory is actively conducting research and creative production activities in various fields such as Animating, Layout/Previs, Character Design, Storyboard, etc. to produce excellent results in the animation field. In addition, we are working on innovative technologies to develop efficient production pipelines and automate the animation production process. In particular, it is highly interested in character animation and design. Our team focuses on studying and improving the character's movements, facial expressions, and emotional expressions, making the character more attractive and communicating emotions to viewers. Through this, we focus on making animated works feel more vivid. |
https://blog.naver.com/cad_lab | |
Film | Film Making LAB |
Ki-Woong Park, Chang-Jae Lee, Sung-Gap Jang, Jung-In Choi |
Film & Media Production major in Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University (GSAIM) is Korea’s first master’s degree in MFA. We are implementing leading education that can adapt to the imaging environment paradigm from traditional film-based filmmaking to digital cinema. It is divided into detailed processes such as directing, scenario writing, cinematography, editing, producing, sound mixing, and proceeds for two years. All steps from cinematography to color correction are constructed with an HD digital system. Through personal film production and industry-academic cooperation courses, Feature and Short films are produced, which focuses on training professional filmmakers. | http://www.caufilm.com/ |
OTT Content Planning/Policy/Business LAB | Hee-Young Cho | In line with the diversified needs of the audiovisual industry since the 21st century, the GSAIM has opened "Film & Animation Industry Policy Making and Planning" major for field-oriented practical education differentiated from the existing film theory and film production major. In addition, since 2022, it has been selected for the OTT content specialization graduate program by the Ministry of Culture, Sports and Tourism and has been operating the "Research Institute for OTT Content (RIOC)" to carry out scholarship, education, training, and research projects with the new major name of "OTT Content Planning/Policy/Business". The related research fields can be largely divided into two. One is industrial study to develop the capability to function as an expert in various fields of the audiovisual industry, especially in planning leaning K-content IPs for global media platforms, and the other is study on policy measures to develop the content industry and realize cultural welfare and a balanced media ecosystem. | ||
Film, Animation & Media Studies LAB | Jae-cheol Moon | Film, Animation & Media Studies LAB boasts the best history and tradition in Korea. It has produced the largest number of professors at domestic and international universities, and a significant number of film critics and international film festival programmers are graduates of this major. Many graduates are active in related organizations such as the Korean Film Council and the Korea Film Archive, and are also achieving good results in the film production field, including producing award-winning documentary directors. The main research areas are aesthetic, historical, technical, and philosophical understanding of film phenomena, but film studies are being expanded to include socio-cultural and media studies. In addition, we are responding to new trends by expanding the scope of research to various areas such as digital content and media art through interdisciplinary links with animation and engineering majors. |
Image Processing and Intelligent System Lab
Joonki Paik |
|
---|---|
The Image and Intelligent Systems Lab is dedicated to the development of next-generation object tracking and recognition technologies, as well as digital convergence environment image restoration techniques, utilizing various image analysis and image processing methods. Its key research areas encompass image restoration and enhancement, real-time object detection and tracking systems, UAV image processing using drones, super-resolution image enhancement from low-resolution images, object depth extraction using cameras, and research on image information acquisition and reconstruction technologies. The lab collaborates with multiple companies on various projects. | |
https://www.ipis.cau.ac.kr/ |
Immersive Reality & Intelligent Systems Lab
Hak Gu Kim |
|
---|---|
Immersive Reality & Intelligent Systems Lab (IRIS Lab) aims to transform our IMAGINATIONS into REALITY, together. We conduct research to analyze, process, create, and evaluate immersive content through cutting-edge AI technology. Our lab focuses on the following key areas: 1) 3D Content Creation for Digital Twins (Vision). 2) Multi-modal Fusion for Virtual Humans that Understand and Speak like Humans (Audio/Language) 3) Adversarial Attacks and Defenses for Crime Prevention in the Metaverse/VR World (Security) Through the Convergence of Generative AI & Virtual Reality, we aspire to cultivate proficient individuals capable of leading the upcoming 3D VR and metaverse era. |
|
https://www.irislab.cau.ac.kr/ |
Intelligent Information Processing Lab
Young Bin Kim |
|
---|---|
Intelligence Information Processing Lab (IIPL) employs artificial intelligence to collect and analyze data across a variety of fields, ranging from video and graphics to games, community, and natural language. Within the field of computer vision, we are applying machine learning techniques on images for object identification and detection, as well as image generation in the style of a given image. In the field of natural language processing, we are applying transformers for various tasks, such as translation and topic remodeling. We also conduct a study to design lightweight models through structural improvement. | |
https://sites.google.com/view/iiplcau/ |
Smart Interaction &Game Technology Lab
Tae Yong Kim |
|
---|---|
Smart Interaction & Game Technology LAB is conducting research on user interface, network, AI, graphics, etc., with the goal of securing the underlying technology needed to implement the next generation of games. Recently, the main research fields are user interface and AI, and related sensors for obtaining user data, pattern recognition and machine learning for processing obtained data, and AI implementation using analyzed results are being studied. | |
https://cau-sigt.blogspot.com/ |
Virtual Environments Lab
Youngho Chai |
|
---|---|
Research is being conducted on a 3D sketch sheath that simultaneously realizes design and CAD in space. Recently, it was selected as one of the top 22 star labs in Korea in SW-based fields supported by the Information and Communication Technology Promotion Center (IITP) by proposing a spatial action-based multi-faceted interaction protocol that can be used for tracking all movements through global scanning.To ensure that the interaction protocol becomes the standard for complex space interaction, the Proxemic UI scheme standard UX is identified and presented through deep learning, and a wide range of application interaction sensing, interaction, and UI/UX APIs are being studied to make it easy for related researchers to use as a standard. He has two international patents (one registered, one application) and four domestic patents (three registered, one application) for this period, and has more than 50 domestic and foreign papers. In addition, a pen-type wireless position and posture tracking system for spatial input is being developed using a camera and an intrinsic measurement unit (MEMS IMU) MARG (Magnetic, Angular Rate, Gravity) sensor. | |
https://blog.naver.com/velab |
Visual Intelligence Lab
Jong-Won Choi |
|
---|---|
In Visual Intelligence Lab, we develop algorithms for image processing and visual information through the combination of computer vision technology and various machine learning techniques. Our research focuses on artificial intelligence core studies that can utilize machine learning and deep learning for unclassified data. We apply these technologies to various applications, such as animation, webtoons, movies, and improving the quality of cultural heritage digital assets, as well as research on deepfake detection. Our goal is to foster advanced researcher who can create their own architectures based on the principles behind machine learning, rather than simply running the given machine learning models. | |
https://www.vilab.cau.ac.kr/ |
Digital Art and Technology Applications Lab
Hyung Ki Kim |
|
---|---|
The application of advanced media technology is spreading and sharpening. Digital technology is revolutionizing the art field and life as a whole. Even in lifestyle, advanced technology is required for the concept design that humans want. So we study applications based on advanced media. Through the development of advanced media objects or environmental sculptures such as art objects, three-dimensional image reproduction systems, and kinetic media objects (robots) using the characteristics and advantages of technology It's going forward. It's a place to create high-tech media concepts to design leading media productions | |
https://unzi.net/ |
Future Media Art Lab
Jin Wan Park |
|
---|---|
In line with the rapidly changing media era, FMA LAB aims to produce commercial results by applying future-oriented new technologies to research new expressions of artists and applying them to works. By narrowing the distance between Art studies and Technology, FMA creates new content that has never been experienced before, giving each other the opportunity to use the latest technologies from basic training on programming to achieve the desired results. Produced works develop into papers, providing an opportunity to increase academic value in works. | |
http://fma.cau.ac.kr/ |
Art of Motion & 2D Trick film Lab
Jae-woong Kim |
|
---|---|
2D animation theory, planning, and production are studied. The narrative structure of animation stories, popular culture, planning and marketing/producing theory, the technical and aesthetic meaning of modern formative art theory and new media, the analysis and interpretation of animation images, and the academic system of culture and arts education using animation are studied. (Multi-modal Sentiment Analysis) | |
https://cauanimation.modoo.at/ |
Contents Producing LAB
Tak-Hoon Kim |
|
---|---|
The content production lab studies the production method for each production characteristic through case-study of the overall process of discovery, planning, and animation production of animation projects. We distribute produced animations at home and abroad, study the overall process from product planning to production and sales through licensing, and take the lead in animation-related marketing. | |
https://taktoon.modoo.at/ |
Immersive Media/Animation Content Lab
Wok-Sang Jang |
|
---|---|
The Immersive Media/Animation Content Lab produces 3D animation content and immersive media content such as AR and VR using advanced technology. We are teaching content production and directing theory in parallel, through this, we want to develop the ability to create dynamic and experimental animation, the animation that values breathing with the audience, and the animation that captures both solid narrative structure and powerful directing. The goal is to develop and foster high-quality human resources in the 3D animation field, including directors, producers, artists, and educational personnel. | |
https://blog.naver.com/w00ksang |
CAD Lab
Gyu-Hyun Kim |
|
---|---|
Character Animation Lab (CAD Lab) is a place to produce and research animated works based on passion and innovative research in character animation and related fields. Our laboratory is actively conducting research and creative production activities in various fields such as Animating, Layout/Previs, Character Design, Storyboard, etc. to produce excellent results in the animation field. In addition, we are working on innovative technologies to develop efficient production pipelines and automate the animation production process. In particular, it is highly interested in character animation and design. Our team focuses on studying and improving the character's movements, facial expressions, and emotional expressions, making the character more attractive and communicating emotions to viewers. Through this, we focus on making animated works feel more vivid. | |
https://blog.naver.com/cad_lab |
Film Making LAB
Ki-Woong Park,
Chang-Jae Lee, |
|
---|---|
Film & Media Production major in Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University (GSAIM) is Korea’s first master’s degree in MFA. We are implementing leading education that can adapt to the imaging environment paradigm from traditional film-based filmmaking to digital cinema. It is divided into detailed processes such as directing, scenario writing, cinematography, editing, producing, sound mixing, and proceeds for two years. All steps from cinematography to color correction are constructed with an HD digital system. Through personal film production and industry-academic cooperation courses, Feature and Short films are produced, which focuses on training professional filmmakers. | |
http://www.caufilm.com/ |
OTT Content Planning/Policy/Business LAB
Hee-Young Cho |
|
---|---|
In line with the diversified needs of the audiovisual industry since the 21st century, the GSAIM has opened "Film & Animation Industry Policy Making and Planning" major for field-oriented practical education differentiated from the existing film theory and film production major. In addition, since 2022, it has been selected for the OTT content specialization graduate program by the Ministry of Culture, Sports and Tourism and has been operating the "Research Institute for OTT Content (RIOC)" to carry out scholarship, education, training, and research projects with the new major name of "OTT Content Planning/Policy/Business". The related research fields can be largely divided into two. One is industrial study to develop the capability to function as an expert in various fields of the audiovisual industry, especially in planning leaning K-content IP for global media platforms, and the other is study on policy measures to develop the content industry and realize cultural welfare and a balanced media ecosystem. | |
http://www.caufilm.com/ |
Film, Animation & Media Studies LAB
Jae-cheol Moon |
|
---|---|
boasts the best history and tradition in Korea. It has produced the largest number of professors at domestic and international universities, and a significant number of film critics and international film festival programmers are graduates of this major. Many graduates are active in related organizations such as the Korean Film Council and the Korea Film Archive, and are also achieving good results in the film production field, including producing award-winning documentary directors. The main research areas are aesthetic, historical, technical, and philosophical understanding of film phenomena, but film studies are being expanded to include socio-cultural and media studies. In addition, we are responding to new trends by expanding the scope of research to various areas such as digital content and media art through interdisciplinary links with animation and engineering majors. | |
http://www.caufilm.com/ |